About Mouse Sensitivity Converter
Two numbers get confused constantly, and only one of them travels between games.
eDPI is your mouse DPI multiplied by your in-game sensitivity. It is a genuinely useful way to compare two players in the same game, and it is meaningless across games — because a sensitivity of 1 does not turn you the same amount in Valorant as it does in CS2. Each game multiplies your mouse counts by its own constant before deciding how far to rotate you.
cm/360 is how far the mouse physically moves across the desk to spin a full circle. It is measured in centimetres of desk, so it means exactly the same thing everywhere, and it is what your muscle memory has actually learned. Converting a setting properly means holding that distance fixed and solving for whatever slider value produces it in the new game.
The constant linking the two is the game's yaw — degrees turned per mouse count at sensitivity 1. Games built on the same engine share it, which is why Counter-Strike, Apex Legends and Team Fortress all use 0.022. Those values are measured by the community rather than published by developers, so they are very good approximations rather than official figures, and an in-game 360 test remains the ground truth.
How to convert your sensitivity
Enter your current setting
The game you play, your in-game sensitivity and your mouse DPI.
Pick the game you are moving to
Change the target DPI as well if you are switching mice or DPI at the same time.
Copy the new sensitivity
The cm/360 stays identical, which is what keeps your aim intact.
Verify in game
Mark your mousepad, turn exactly 360° and measure. It takes a minute and settles it.
Choosing a sensitivity at all
- There is no correct number, but there are clear tendencies: tactical shooters reward slower settings, arena shooters faster ones.
- Most competitive players sit somewhere between 30 and 50 cm/360.
- Below about 15 cm/360, precise aim gets genuinely hard — small hand tremors become large crosshair movements.
- Above about 70 cm/360 you need the desk space to actually complete a turn. Check before committing.
- Whatever you choose, changing it constantly is worse than a slightly wrong setting. Muscle memory needs weeks, not hours.
DPI and in-game sensitivity are interchangeable — mostly
800 DPI at sensitivity 2 and 1600 DPI at sensitivity 1 produce the same cm/360 and feel the same. Which you choose barely matters, with two caveats.
Very low DPI can make cursor movement visibly steppy, since the mouse simply reports fewer positions. And very high DPI on some sensors introduces smoothing or jitter. Somewhere between 800 and 1600 avoids both on essentially every modern mouse, which is why so many players sit there.